среда, 18 сентября 2019 г.

GameDev Notes's Post

The problem was in Unity’s dead zone implementation for analogue input.

Here is an awesome article about doing it right in a number of ways (Unity’s implementation is described as the naive one here): http://www.third-helix.com/2013/04/12/doing-thumbstick-dead-zones-right.html
By: via GameDev Notes

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